Tuesday, 22 May 2012

Assets, particle effects, textures etc....

Map

Sketch




3D blocked out level




 ---------------------------------------------------------------

Environment

Well since I'm going for a Steampunk look the buildings will look similar to this
But a simple version of it
Way to detailed for me to achieve


Reference Images








--------------------------------------------------------------------
Buildings

Ok so with the all the buildings there pretty basic I was planning on making them more complex then this but doing so would have wasted more time I’ve tried to achieve my Steampunk look that I was going for but did not quiet get there.

Building_1
With this one I tried to reference one of the buildings in Resonance Of Fate









 Building_2
I thought it would be a good idea to a building with stairs only stupid thing about this one I know it looks out of place.









Building_3
I just made this one up so I'm not sure if I am referencing this from another game or whatever, just figured it would be kind of cool.


 

 
 



Well at least I did a few things right with the clock tower and the cylinder building

Clock Tower
Usually in a steampunk environment they always seem to have some sort of clock tower 









Cylinder Building

As you can see here I tried to add some sort of variety otherwise its kinda boring looking at box shaped buildings









Small House

Forgot to make this model until just recently again trying to add variety to, this level










--------------------------------------------------------------------
Assets

Since Steampunk has a Victorian look to it I figured using an old street light for lighting

Reference Image

















Blender Version
Description: Well since Blender always starts you off with a cube changed it to a cylinder and worked my way from there also using a cube for the light box very easy to do.

Exported it and it was missing one side of the light box so I re-modeled it in 3ds max.




3ds Max Version

Seems better and also I had to find a street light texture for which has been applied to this model.






Fence


So I made this to setup some boundaries simple.







Footpath

Adding some depth to the level making it look like it has a clear pathway to follow.






Road
What kind of level that has a footpath doesn't have a road of some sort also I did model a curve piece for the road but it didn't turnout right so I decided to just leave it out instead.







-------------------------------------------------------------------
Particle Effect
Fog - that's all I thought, I needed more than just the one

-------------------------------------------------------------------
Textures

So many textures
So much time wasted on doing this but whatever its done

As you can see with all these textures I've selected particular parts and copy, pasted on to my UVW's that I made.



































































































No comments:

Post a Comment